About SuperPower
Clean energy, full hearts, can't lose

We’re button-bashing our way to powering one billion homes with renewable energy

Every time you hit “start”, your devices uses power, and that power either comes from clean or dirty energy sources. Dirty energy burns the planet down, and clean energy usually comes from sunshine or a light breeze – we know what we prefer.


The world is using more electricity than ever, and if we want that energy to be clean, we need more clean power. Fast. More renewable plants. More options on the grid.

Here’s where it gets exciting: gamers. All 3 billion of them. Connected, collaborative, and already shaping culture every day.

What if that same energy could shape the energy system?

We believe gamers can help accelerate the shift—supporting new renewable projects, unlocking smarter energy products, and even strengthening the grid itself.

Play more. Burn less. Change the system.

Let’s power up!

TEAM

Ryan Cameron
CEO

Gaming Executive, 20 yrs XBOX & Olympics

FAVORITE GAMES
Forza, Tetris

Rich Hilleman
Chief Strategy Officer

30+ years CTO & CCO Electronic Arts

FAVORITE GAMES
NHL Hockey (1991), Flight Simulator (1980)

Ryan Waring
Chief Creative Officer

Founder of climate tech studios & The Drop

FAVORITE GAMES
CS: Source, Mario 64

Dean Grandquist
Chief Technical Officer

Ex VP Engineering — Scopely, Blizzard, EA

FAVORITE GAMES
Final Fantasy 7, Factorio

Founding story
From gaming origins to an energy impact

The creators and builders who made gaming irresistible looked at climate…and realized everyone was selling broccoli.

David Helgason is one of the architects of modern gaming. He founded Unity Technologies, the engine behind a massive share of the world’s games. If you’ve played on a phone, console, or PC in the last decade, there’s a good chance you’ve been inside something he helped create.

He didn’t follow a straight path. Programmer. Founder. Investor. Multiple unfinished degrees. A pattern of starting things before the world was ready for them.

After Unity, he shifted his focus to climate through Transition. Not as an observer, but as a builder again. Looking for systems that could operate at the same scale as the problem.

Richard Hilleman helped create some of the most enduring franchises in gaming history. Madden. NHL. Tiger Woods. Not just games, but systems that millions of players return to year after year. He’s been a studio head, an executive, a builder of teams, and one of the quiet forces behind how the industry trains its talent.

Outside of gaming, he’s spent over a decade in electric vehicle racing. Over 100 wins. Same mindset. Systems. Performance. Iteration. Energy, but competitive.

Then there’s Ryan Cameron. From inside Microsoft and Xbox, he operated at the scale where gaming stops being entertainment and starts looking like infrastructure. Millions of players. Daily behavior. Predictable patterns. At the International Olympic Committee, he saw the same challenge from another angle. How do you mobilize people globally around something that actually matters?

And Ryan Waring brought the counterpoint.
From climate, culture, and product. He co-founded The Drop, the largest gathering of climate investing in Europe, and helped push companies like IKEA into energy solutions. He’s spent years trying to move people toward better choices.

And kept running into the same wall:People don’t change because they should. They change when they have a reason to.

That’s where it clicked.

The gaming industry had already solved the hardest problem in the world: How to get millions of people to show up, every day, and stay engaged.

Climate hadn’t.

Everyone else was selling broccoli.

These four had spent their lives building the ice cream truck.

So they didn’t try to change behavior. They redirected it.

Take the hours people already spend playing. Turn that into real, measurable energy demand. Use that demand to drive clean energy.

No friction. No guilt. No extra effort. Just play.

That idea became Superpower.

Working with...

Built with the industry.
Not owned by it.

Superpower is an independent company with deep roots in gaming. We collaborate with major publishers and studios around the world, but we don’t answer to them.

We’re not government-funded.
We’re not tied to any single platform or brand.
And we’re not here to serve anyone’s agenda.

That freedom matters.

It lets us focus on what actually moves things forward—creating energy solutions that work for players, partners, and the planet. No bias. No hidden motives.

Just open collaboration with the people who know gaming best.

We believe trust comes from transparency and independence. From showing up, doing the work, and building alongside the community—not above it.

We’re a team of people who care deeply about where this industry is going.

And we’re here to help shape it. The right way.

FAQ
For more questions, visit support